Games Review Thread

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Big-name games are sometimes
criticized for feeling too much like
Hollywood blockbusters. But
sometimes, a “cinematic” game can
truly capture the feeling of being
inside an epic spectacle, and one of
the best examples is the 2009
Batman: Arkham Asylum. Its stylish
brawling and methodical stealth
sequences required real skill, but
the outsized rewards — a
complicated array of gadgets and
fighting moves that broke the laws
of physics — made you feel like you
were doing more than just pressing
buttons. You were in a full-fledged
martial arts battle (loosely) inspired
by comic genius Grant Morrison, you
controlled the outcome, and you
looked great doing it.
The sequel, Arkham City, gave
players far more of the series’ best
features. With a few design tweaks,
it introduced the subtle but
fascinating theme that Batman
wasn’t just morally ambiguous; he
was a complete monster. Like so
many other open-world games,
though, City struggled to balance a
consistent story with the freedom
to explore. Its setting was by turns
delightfully open-ended and
frustratingly overwhelming,
eventually leaving players with no
real motivation except collecting
hundreds of trophies to complete
100 percent of the game.
Last week, developer Rocksteady
concluded its series with Batman:
Arkham Knight. Arkham Knight
introduces more structure into the
huge world of Gotham. It introduces
the Batmobile. It introduces a new
enemy: the mysterious Arkham
Knight, a masked man with a
personal vendetta against Batman.
And it is completely insane —
narratively, mechanically, and
thematically. We’re just lucky its
madness is so much fun. source-theverge.com
 
Batman:Arkham Knights

Batman is a troubled hero, and
past Arkham games haven't shied
away from exploring his dark side.
Arkham Knight is no exception:
the caped crusader growls his
way through one confrontation
after another in which he must
question his role in Gotham's
current crisis. We've seen these
themes before, many times over,
and Batman: Arkham Knight's
villains repeat them ad nauseum,
as if you weren't already choking
on heavy-handed metaphors at
every turn. It's fortunate, then,
that Arkham Knight, for all its
ham-fisted storytelling and
frequent returns to well-trod
ground, features the qualities
developer Rocksteady has infused its previous games with superb production values, hard-hitting combat, and a wonderful sense of freedom as you soar above the skies of Gotham.

Read Full review at: http://www.gamespot.com/reviews/batman-arkham-knight-review/1900-6416169/
 
Fifa 17:Review

From George Best, through
Gazza, to Adriano, every
footballing generation has its
own cautionary tale. These
mercurial talents are so full of
promise, capable of
unbelievable skill and destined
for even greater glories. Then,
usually due to the temptations
precipitated by fame, and
possibly dispensed as a liquid or
powder, the player self
destructs, ends up broke, sick or
worse. But surely that won't
befall EA’s seemingly immortal
FIFA series.
Well, probably not so long as its
rival keeps making mistakes like
the Aston Villa defence.
Remember Villa? Nonetheless, it
feels like there’s a growing risk
that FIFA will never quite hit the
gameplay peak that its
sumptuous off-the-pitch
features deserve. Which is
slightly frustrating, but far from
a disaster.
As expected, this season FIFA is
better. It’s better than FIFA 16,
and it’s also better than Pro Evo
2017—or it certainly is on the
PC. It’s better than a frozen
Sunday morning on a five-a-side
pitch. FIFA 17 is bigger, more
beautiful, and better generally.
It’s got more new features than
Leeds have had managers in the
last year—and some of them are
class. One or two are, however,
not class.
This year’s game runs on the
Frostbite Engine for the first
time, just like Battlefield 1,
which does take a little
warming to. The crossing feels
more like Gary Lineker in pants
than Jamie Redknapp in a fitted
shirt. It’s too easy to loop the
ball into the air like that spoon-
footed guy your brother
brought to fill in at right-back
while Jinky Geoff recovers from
his vasectomy.
There’s also a new Active
Intelligence System, which
sounds like something that
tracks aerial threats and downs
them with a surface-to-air
missile. In practice what it
actually seems to do is
sporadically prevent your team-
mates from making intelligent
runs. Not much of a game-
changer as far as I can discern
then, but elsewhere there are
plenty of positives.

Read full review http://www.pcgamer.com/fifa-17-review/
 
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