Instagram News & Updates

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Earlier this week, Instagram--the beloved iPhone app for snapping, filtering, and sharing photographs--arrived on Android phones, nearly a year and half after the iPhone app's initial release. Until that time, folks using Android phones could only look on longingly as their iPhone-wielding friends snapped and shared photos on the growing network, which topped 30 million members before making the leap to Android.

And Instagram's gradual iOS-to-Android transition is not unusual. It took almost a year for Angry Birds to make its pig-hating way from iOS to Android, and twice that long for Words With Friends. So it's clearly not uncommon for hugely successful apps to launch on the iPhone, only to show up on Android many moons later. But for apps to make the opposite leap--from Android to iPhone--is exceedingly uncommon. There are two key reasons why that dichotomy exists: money and simplicity.

In fact, if an app isn't built by Google, odds are good that it's coming to Android only well after it arrives on the iPhone--if at all. Sure, Android phones got Gmail first (and, frankly, they can keep it). But it's rare for Android to get major apps first, and the situation hasn't improved despite Android's continued impressive adoption rates.

Why Android's market share doesn't matter

Although recent reports suggest that the iPhone is outselling all other smartphones combined, comScore still says that Android phones make up a little more than half the market.

But even if Android is the market share king, developers aren't targeting the platform with the enthusiasm they lavish on iOS. That's partly because of the other major devices that the App Store caters to--the iPad and the iPod touch--two lines that few Android devices can reasonably claim to compete with successfully.

ComScore also tells us, however, that iPhone owners use both Wi-Fi and cellular connections on their phones significantly more often than Android phone users do. That might mean Android device owners just can't figure out how to use their phones' Wi-Fi. The more likely explanation for the sharp difference--one set forth by John Gruber, among others--is that a lot of Android device owners use their smartphones as something less than that: touchscreen machines for texting and calls, perhaps with the occasional game or two.

Whatever the reason, Android users aren't buying apps. And that's a problem for that platform, since developers, like Willie Sutton, prefer to...

Go where the money is

Developers, like all of us, enjoy earning money in exchange for the work that they do. And developers with experience on both platforms report emphatically that they can make more money in the iOS App Store than they can in any of the several stores that cater to Android device users.

Take the case of developer Ryan Bateman, who built what reviewers called "the first beautiful, simple Instapaper client for Android." Despite heavy tech news coverage about Papermill following its release, Bateman says the app netted less than $600 in profit over its first three weeks in release. Bateman's effective rate for the project to date worked out to barely more than $2 per hour.

OK, so that's one app from one developer, and Papermill requires that you have a separate subscription to Instapaper's paid service (which costs $1 per month). But Bateman's tale of disappointing Android sales is anything but unique. Mike Mobile makes games like Zombieville USA. The company wrote in a March 2012 blog post that its "Android apps aren't making any money." In fact, the company says, "Android sales amounted to around 5% of our revenue for the year, and continues to shrink. Needless to say, this ratio is unsustainable."

Piper Jaffray analyst Gene Munster concluded late last year that Google's Android Market (since rechristened Google Play) generated a scant 7 percent of the revenue driven by the App Store. The App Store, Munster said, receives 85 to 90 percent of the total dollars spent purchasing mobile apps.

And we're talking about a lot of money: Apple says that it's paid out more than $3 billion to developers in the App Store. (Apple gets 30 percent of every App Store sale.)

Why the vast majority of Android customers don't seem willing to spend money on apps is anyone's guess. But it's a self-perpetuating problem; with lower sales, many developers are forced to upend the App Store's race-to-the-bottom for pricing. So now, the apps folks mostly aren't buying from the various Android app stores also cost more money.

But money doesn't explain everything. It certainly doesn't explain why it took Instagram so long to land on Android--given that Instagram is a free app, and its business model is largely still to be determined. No, the explanation for that half of the problem falls into...

The simplicity bucket

We already know many mobile developers avoid targeting Android because they can't make money there. But another big problem is developers don't feel assured they can make great apps for the platform, either. Building a great iPhone app isn't easy. Building a great Android app falls just shy of impossible.

iOS continues to score excellent apps from developers who haven't yet indicated any plans to launch on Android. Epic, the developers behind the smash iOS game Infinity Blade, say that they "can't guarantee" a consistent user experience for Android--because there are so many different Android devices. Devices might have different processors, different screen sizes, and different amounts of memory.

That's partially true of the iPhone as well, of course: The iPhone 4S enjoys a meatier processor than the iPhone 4, which in turn uses a better processor than the iPhone 3GS. But iOS developers know that no new iPhone will ever be less powerful than the models that preceded it; Epic said that the 3GS was the first iPhone powerful enough to run the gaming engine upon which Infinity Blade is built. But a powerful Android phone from HTC may well be followed up by a less powerful one from Samsung. Some Android will sport hardware buttons that others don't.

And it's not just a hardware issue. Different Android phones support different versions of the operating system, and there's no guarantee that a phone bought today will support an Android update released next month. With the iPhone, it's Apple's decision. With Android, it's up to the carriers and individual phone manufacturers.

The latest version of Android, dubbed Ice Cream Sandwich, is running on fewer than 3 percent of Android devices. (About 64 percent of Android devices are running Gingerbread, which was released at the end of 2010 and supplanted--in theory--by Honeycomb, before Ice Cream Sandwich's release.)

Reports peg adoption of Apple's latest iOS release, iOS 5.1, at nearly 80 percent within its first 15 days of availability.

Thus, Android phones are the printers, and developers who want to make apps must build the ink. Ever felt lost in your local office supply store as you try to find the right black ink for your printer? There are oodles of models and sizes--even within brands. Developers making apps for Android, in effect, need to make ink that works with every printer.

On the iOS side, things are considerably simpler. To push the analogy to its limits, successive iOS devices might print faster or higher quality images, but they still take the same ink.

Game on

If you like Android, you buy an Android device. You either don't buy many apps, or at best you buy the apps you can, and recognize that the majority of the world's most exciting mobile development is happening across the aisle. That's your right.

If you're an iOS devotee, it's a win-win: You buy the device you want, and have the enormous App Store waiting to satisfy your every mobile need.

http://www.pcworld.com/article/253333/instagram_release_shows_why_developers_pick_ios_over_android.html#tk.hp_new
 
Instagram, the popular iPhone camera app that allows you to add funky filters to photos, has finally arrived on Google's Android platform. The app gathered more than 30 million users on iOS since it launched in 2010, but Android users had to settle for alternatives until today.

Instagram for Android works with any versions of OS 2.2 and above that support OpenGL ES 2 (used to power the Instagram filters). That means it should work with most higher-end models on the platform. You can download the free app now from Google Play (aka Android Market).

The app is very simple to use. You just open it up and capture a photo or select one that you already took. You can then add various filters, add borders and share your creation on Twitter, Facebook, Tumblr, Posterous, Foursquare or via e-mail.

You can also build followers within Instagram's social network, where people can like and comment on your pictures. The tab with the star icon will show you the most popular photos on the network from other users, while the heart bubble icon will show you the latest creations from your friends.

In comparison to its iPhone counterpart, Instagram for Android is still missing a couple of features. It has the same filters and community features as the iOS version, but the Android app lacks features such as Tilt/sh#t and Flickr integration, which should be available in subsequent updates.

Source : pcw
 
SAN FRANCISCO: Facebook will pay $1 billion in cash and stock for Instagram, a 2-year-old photo-sharing application developer, in its largest-ever acquisition just months before the No. 1 social media website is expected to go public.

The price was stunning for an apps-maker without any significant revenue, even when measured by the lofty standards of Silicon Valley, where startup valuations have soared in recent years. It highlights the rising stakes in the social networking market in which services such as Facebook need to constantly excite consumers with new features and mobile applications.

By acquiring Instagram - in a deal announced days after the startup closed a funding round that valued it at $500 million - Facebook may also have sought to absorb a potential rival or at least prevent it from falling into the hands of a major competitor like Twitter or Google Inc.

"Anytime you see a social platform that's growing that quickly, that's got to be cause to be nervous," said Paul Buchheit, a partner at the start-up incubator program Y Combinator and a co-founder of FriendFeed, which Facebook acquired in 2009.

"It would be better to have bought Twitter at this stage," he said of Facebook. "So if you're thinking this could be the next Twitter, it could be a smart thing to do."

The Instagram application, which allows users to add filters and effects to pictures taken on their iPhone and Android devices and to share those photos with their friends, has gained about 30 million users since it launched in January 2011.

Instagram says that as of the end of 2011, its users had uploaded some 400 million photos or about 60 pix per second, suggesting the sort of activity that Facebook seeks as it tries to wring revenue from mobile devices. Instagram launched its Android app just last week, garnering more than one million downloads already.

As Instagram's popularity has shot up in recent months, the company's leadership has mulled possible strategies to expand the service into a fully featured social network - much like a photo-driven, stripped-down version of Facebook, Twitter, or even Path, a company insider said.

Instagram is "a property that would have been amazingly valuable to not just Facebook, certainly Twitter was in the hunt as well," said Lou Kerner, founder of the Social Internet Fund.

"I'm sure Google was interested as well. So to some degree an acquisition like this is both offensive and defensive. It would be a highly leveragable asset for anybody who wanted to compete against Facebook."

Instagram, with roughly a dozen employees based in San Francisco, closed a $50 million funding round last week from investors including Sequoia Capital and Greylock Partners, according to a source familiar with the matter. The funding valued the company, founded in early 2010, at $500 million, it said.

Facebook, which is expected to raise $5 billion via the largest Silicon Valley initial public offering by May, will acquire Instagram's entire team.

"This is an important milestone for Facebook because it's the first time we've ever acquired a product and company with so many users," Facebook Chief Executive Mark Zuckerberg said in a blog post. "We don't plan on doing many more of these, if any at all."

The deal, a closely kept secret at the tiny start-up, is expected to close this quarter. CEO Kevin Systrom announced the transaction to Instagram employees at a 9 am meeting on Monday, according to the source inside Instagram.

Taking a page from Google's book
The acquisition marks an exception in strategy for Facebook, which has traditionally bought small companies as a means of hiring coveted teams of engineers. Facebook typically discontinues the acquired company's products or builds similar versions that it integrates into its service.

Instagram, however, will not only remain running, but Facebook will build features into it as time goes by, both companies said.

Tech industry insiders were quick to draw parallels with Google's $1.65 billion acquisition of video service YouTube in 2006. YouTube retains its own offices in San Bruno, California, and largely operates independently of Google.

"Facebook is acquiring a similar company in that it's fast growing, doesn't have revenue or a business model, but has become part of the online culture," said Gartner analyst Ray Valdes.

"I would wager that almost everyone is also a Facebook user, so it's not like they're expanding their market," Valdes said of Facebook. "What they're buying is traction, they're buying engagement, they're buying brand value."

Facebook, the world's No. 1 social network with more than 845 million users, is facing increasing competition. Last year, search giant Google launched Google+, a rival service that offers many of the features available on Facebook.

With its purchase, Facebook said it would continue to develop Instagram as an independent app that remains compatible with other social networking services.

"We plan on keeping features like the ability to post to other social networks, the ability to not share your Instagrams on Facebook if you want, and the ability to have followers and follow people separately from your friends on Facebook," Zuckerberg wrote.

Expensive habit
Instagram is backed by a number of Web industry bigwigs with ties to Facebook, including Benchmark Capital and Andreessen Horowitz. Benchmark partner Matt Cohler led a $7 million funding round in Instagram in 2011 and serves on Instagram's board. Cohler was also an early employee of Facebook, who still serves as a "special advisor" to Facebook, according to his profile on LinkedIn.

Facebook generated $3.7 billion in revenue in 2011, and ended the year with $3.9 billion in cash and marketable securities on its balance sheet, according to its prospectus.

While it was not immediately clear what portion of the Instagram acquisition price Facebook paid in cash, the price represents an "extraordinary" valuation, said Paul Deninger, senior managing director of investment banking firm Evercore Partners.

"There are no obvious traditional valuation metrics that justify this price," he said, though he noted that that did not mean that it would be a bad deal for Facebook.

Some tech industry observers noted that deal may dramatically ramp up the valuations on other fast-growing social media companies and app-makers - such as Pinterest - as entrenched Web players seek to snap up attractive assets and bolster their social capabilities to challenge Facebook.

"It will be interesting because if Facebook has to keep buying up the hot new social network, that could get expensive after a while," said Y Combinator's Buchheit.

TOI
 
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Facebook world's no.1 Social networking site buys a Instagram photo app for $1 Billion.


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What Is Instagram?
Instagram where users take pictures with smartphones, edit and retouch them with borders and filters, and then post the images on social networks. Instagram Founded in 2010, it has become the most popular free photo-sharing application on Apple Inc.


Where Instagram, owned by San Francisco-based Burbn Inc., was valued at $500 million after raising about $60 million.


Zuckerberg’s full announcement is show as below and in their Facebook Profile Post:
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FTC investigating Facebook-Instagram deal'


The US Federal Trade Commission has reached out to Google and Twitter in an investigation into Facebook's $1 billion acquisition of photo-sharing service Instagram, a source familiar with the probe told Reuters.

It was not immediately clear what specific information the FTC was looking for, the source said. The Commission automatically initiates a review of any acquisition of significant size.

The acquisition of the top photo-sharing service on the internet is a crucial part of Facebook's strategy to bolster its mobile offerings, at a time when consumers are increasingly accessing the internet through smartphones.

Facebook had said it hopes to complete the deal -- the largest in Facebook's history -- in the second quarter, but some observers think that may be an ambitious target, given the size of the deal and Facebook's status as the world's No.1 internet social network with roughly 900 million users.

The FTC's review of the deal comes as Facebook is preparing to raise as much as $12 billion in a record-breaking initial public offering that could occur as soon as next week.

Some investors have cited Facebook's limited advertising revenue from the mobile versions of its service as a potential concern with regards to the company's long-term growth potential.

Facebook and Twitter declined to comment. Google was not immediately available for comment.


-Times Of India
 
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Like Samsung, Facebook is also set to host a special press event on 20 June. Facebook’s invite read “A small team has been working on a big idea. Join us for coffee and learn about a new product.”

Of course, there is speculation as to what new product Facebook will be launching at this event.The strongest rumour however, is that one could see a video product for Instagram, similar to what Twitter had launched with Vine.

According to Matthew Key, the former Deputy Social Media Editor for Reuters — who was fired for allegedly conspiring with Anonymous to help them hack into the systems of his former employer the Tribune Company — posted on his blog, that Facebook was testing the video feature.

He writes, The feature, which is still being tested internally, would allow a user to upload somewhere between five to 10 seconds of video from their mobile device to the photo sharing website, the source said. The source requested anonymity as they were not permitted to speak publicly about the feature.

TechCrunch has also reported that its likely that Facebook could launch the video app for Instagram though its not clear whether the feature will support video filters like Instagram does for photos.

The app if it is launched will compete with Vine, Twitter’s popular video-recording and sharing app that lets users shoot a six-second video that plays in a loop. Twitter recently launched an Android app for Vine as well.

Previously TechCrunch had also reported that Facebook could potentially launch a news reader app which could be based on an RSS like format. The report said, that the product would likely take advantage of hashtags that Facebook users can now add to posts to help its algorithms understand what topics different news articles are about.

For now, the video feature on Instagram or perhaps a completely new Instagram app with Videos seems more likely.



Firstpost - » Facebook’s event on 20 June: Instagram to get videos?
 
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Instagram has launched a new app - Hyperlapse - that lets users capture high-quality time lapse videos even while in motion.

Traditionally, time-lapse videos depend on holding your phone or camera still while you film. Hyperlapse from Instagram features built-in stabilisation technology that lets you create moving, handheld time lapses that result in a cinematic look.

You don't need an account to create a hyperlapse. Instead, you open up straight to the camera. Tap once to begin recording and tap again to stop. Choose a playback speed that you like between 1x-12x and tap the green check mark to save it to your camera roll. You can share your video on Instagram easily from there. Keep in mind that videos on Instagram can be up to 15 seconds long and will appear in a square format. You can't edit or add filters to your video within the Hyperlapse app.

Hyperlapse from Instagram is currently available for iOS devices. You can shoot a video for up to 10 minutes if you have an iPhone 4, or up to 45 minutes if you have an iPhone 5.

Time lapse videos are sped up to show longer footage in a shorter period of time. For example, you can record the sun rising and use time lapse to show all of your footage in seconds.



[video=vimeo]http://vimeo.com/104410054[/video]


Hyperlapse: Instagram launches a new app that lets you capture smooth time-lapse videos - even while in motion - IBNLive
 
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Instagram just rolled out its new app - Layout - to make it easier for you to create collages. While we were trying to understand what purpose could this separate app serve other than merely creating very basic collages, we played around with it for a while and here's what we think of the latest offering from the popular photo-editing and sharing service.

User interface/design

The app uses images in your phone to help you create collages. Once you open the app, it asks you to allow access to your phone library. It is here that the otherwise neat interface begins to appear cluttered. The upper half of the screen is taken up by the collage layout option while the lower half contains Photobooth and the photo gallery.

Visually it is quite confusing because you can't distinguish between the layout type which keeps on changing based on the number of images you choose.

Features

You can insert up to a maximum of nine images for any collage (that's not much). The only feature that could be given slight attention is the images section which automatically sorts images into three sections - All, Faces, and Recents. The Faces tab sorts all your images with faces in it. Once you are done choosing the images and layout, it creates a collage and lets you adjust the image size and position within that layout.

The Photobooth option allows you to capture an image using the phone's front camera with an additional feature to click up to a total of four shots at one go.

While there is an option to adjust the size and position of the images within the collage, there is no option to edit those images within the app. Coming from a photo-editing app like Instagram, Layout dashed my hopes and made me love the all-inclusive Fotor app even more.

Other features

I am trying hard to find out if there is any other feature in Layout. You can flip or mirror the images in the collage. Oh, wait! there is also this obvious option of uploading the collage on Instagram or Facebook.

Verdict

Honestly, I see no point of letting this app exist even in the app stores because it serves no purpose other than letting you create collages - a feature which even many default mobile camera apps allow these days. It doesn't even allow for image editing. Makes me wonder why Instagram bothered to even create this.



http://m.ibnlive.com/news/layout-by-instagram-why-do-we-even-need-a-separate-app-just-to-create-simple-collages/536150-11.html
 
An increasing number of popular brands are posting more on Instagram than on Facebook, a study conducted by New York-based research firm L2 suggests.

Both brand and social media users are slowly preferring the easier-to-use and “less boring” Instagram.

L2 said that around three million US teenagers stopped using Facebook between 2011 and 2014, while “the same cohort now cites Instagram as their most important social network”, according to a Benzinga.com report.

Ranging from sportswear to beauty and consumer electronics, brands of all sorts are instantly captivated by Instagram’s organic reach.

L2 pointed out that, when it comes to beauty brands, some cult colour brands like MAC, Nyx and Urban Decay rely on their ardent fan bases for Instagram love, while others, like Proactiv and Estee Lauder, push celebrity influencers to boost growth and engagement.

Top brands’ Instagram posts generate a per-follower engagement rate 58 times higher than their Facebook posts – and 120 times higher than their Twitter posts, according to a research and advisory firm Forrester.

Facebook had decided to change its advertising policies last year and announced in a blog post that beginning in January 2015, “people will see less of promotional page posts” and stated that brands that marketed promotional content on the site “will see a significant decrease in distribution”.

Facebook bought Instagram in April, 2012 for a billion dollars, and Instagram is now valued at a whopping $35 billion.



http://m.tech.firstpost.com/news-analysis/popular-brands-choose-instagram-over-facebook-study-261281.html
 
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